Shara Francisco

Shara Francisco is GlogauAIR resident
from January, 2025 to March, 2025

Shara Francisco is a Filipino artist and designer whose work blends painting and visual programming. Influenced by behavioral design, she explores pattern-finding across digital and tactile mediums. Her practice includes live A/V collaborations, 3D mapping, projections, multi-sensory interfaces, and generative visuals.


Meet the Artist

Can you tell us a bit about yourself? Specifically, we’d love to know about your background.

Hi, my name is Shara Francisco. I’m an artist currently based in Laguna and Manila, Philippines. I also work as a designer focusing in behavioral design and user experience, which significantly influences my creative practice as an artist. Additionally, I am a member and the creative director of 98B Collaboratory, an artist-run space located in Escolta, Manila.

How would you describe your artistic practice?

I initially focused solely on painting, though I wasn’t formally trained. Over the past two years, I’ve gradually shifted from primarily traditional mediums to incorporating digital tools into my work. Recently, I’ve started exploring visual programming and its experiential aspects in live performances, especially since working with sound and media practitioners.

My practice is heavily influenced by my experience in a design consultancy, particularly in analysing cognitive patterns for behavioral and social interventions related to user experience, communications, or systems design; which is very much service- and user-oriented. The recurring theme for me in that experience was pattern recognition, and as an artist, I became more interested in applying that theme to medium itself, specifically focusing on translating, replicating, or converting the digital to the tactile, and vice versa. My practice became more process-based, and I wanted my work to focus more on analysing my own observations of possible connections between mediums to generate a visual pattern or texture.

What is your methodology or process for creating a new project?

I try to maintain an archive across various platforms, which includes photos, audio recordings, 3D and texture scans, case studies, etc., anything that interests me in both content and medium. I also jot down raw ideas in notebooks to revisit from time to time when an opportunity to create them arises. I’d describe my process to be chaotically structured, with a tendency to overplan but end up deviating from the original concept. However, I’ve come to view these deviations as iterations and potential connections to future projects.

I also focus on exploring the capabilities of the digital program I use when starting a project, experimenting with techniques to achieve specific textures or visual outcomes. And when collaborating with other artists, particularly in sound art, I try to immerse myself in their work to visualise the textures I hear.

Tell us about the project you are working during your online residency at GlogauAIR

My residency project focuses on exploring and expanding the mediums I’ve been working with, utilising sensory mapping to gather documentation materials as references for generative visuals. This project takes place within the cultural and historical First United Building in Escolta, Manila, with particular emphasis on its pocket spaces. The goal is to hopefully capture a transient moment that the senses provide within these spaces and to generate a moving texture or pattern.

How do you connect your work in relation with the digital and the technological with the physical, tactile and more analogic?

I connect my work by making the reference go through both the digital and physical realms. When producing video or live visuals, I try to incorporate organic elements and I want the final output to not be clean or perfect, so these can be unexpected movements, glitches, or blurriness. For painting, I digitally manipulate the reference, allowing the program to generate randomized variations with the parameters I’ve set. I primarily use my own references—such as photos and 3D scans—as the raw components for these works.

What are the intentions to evoke in the viewer and audience with your work?

I hope my work conveys a sense of movement or translation between two languages, hoping that it invites the viewer or audience to focus on what they see rather than what it means.

Do you have any references from artists, creators and other visual imaginary that help you in your practice?

Yes, I draw inspiration from many people I’m grateful to have personally met. Over the past year, I’ve had the opportunity to work with a lot of sound artists here in the Philippines. The community’s DIY approach and collaborative performance style, particularly their method of combining various mediums to create a sonic experience, have been points of reference for me.

What are your goals in the future and next moves to keep growing as an artist?

Moving forward, I hope to continue developing my technical skills and experimenting on expanding the process, creating interesting projects that emerge from these explorations. Additionally, I hope to expand my network by collaborating with artists from various disciplines, because, where I’m from, I think working in new or recent media can sometimes be isolating if there’s no community to work with and learn from.

Statement

Shara Francisco is an artist and a designer based in Laguna and Manila, Philippines. Influenced by her background in behavioral design, her practice explores the concept of pattern-finding but with a particular focus on the medium; how to visually translate or replicate the senses of the digital to the tactile, and vice versa, through painting (the tactile) and visual programming (the digital). These explorations include live A/V collaborations, 3D mapping and projections, multi-sensory and interactive interfaces, and generative visual references.

GlogauAIR Project

My project aims to create site-specific visual projections generated with sound and visual documentations of the First United Building in Escolta, Manila. This project will be further developed during the GlogauAIR residency. This project seeks to capture how the senses of hearing and seeing interact, creating a moving texture or pattern of a transient moment fixed at a specific point in time. It explores capturing and somewhat recording the ‘emotional perception and embodied experience’ (Deville, 2020) that senses provide, examining whether it is possible to generate the sense of ‘pagkakapa-kapa’, or touching, through just hearing and seeing by utilising recent technological mediums to create generative forms from them. The concept initially took precedence during the opportunities I’ve had working with sound artists, being exposed to DIY practices and experimental methodologies to gather sound but translating it to the context of data visualisation.

CV Summary

Education

  • 2018-2022 B.A. in Multimedia Arts, De La Salle College-Saint Benilde, Manila, Philippines

Selected Exhibitions/Projects

  • 2025 Glimpses – Ysobel Art Gallery, Taguig, Philippines (group show)
  • 2024 expr~0 #1 – 98B COLLABoratory, Manila, Philippines (live visuals)
  • 2024 Synthicide x Heresy: INTERZONE – Apotheka, Makati, Philippines (live visuals)
  • 2024 FIFTH WALL FEST Edition V – Fifth Wall House, Quezon City, Philippines (live visuals)
  • 2024 SOUND VISUALS V: ZERO START – University of the Philippines Parola, Quezon City, Philippines (live visuals)
  • 2024 NO ALGORITHM, NO ENTROPY – NO Community Run Space, Quezon City, Philippines (group show)
  • 2024 Synthicide: Synthetique – Anima Art Space, Quezon City, Philippines (group shown, in collaboration with Frankie Lalunio)
  • 2024 Vice City – The Grey Space, San Juan, Philippines (group show)
  • 2024 For the Record – POST Gallery, Quezon City, Philippines (group show)
  • 2024 Terminal Dogma x Heresy: Nematocyst – Apotheka, Makati, Philippines (live visuals)
  • 2024 Synthicide: INTERZONE 02 – Anima Art Space, Quezon City, Philippines (live visuals)
  • 2023 Making Space | Space Making – Gravity Art Space, Quezon City, Philippines (group show)
  • 2021 Kula (Digital Vernissage) – Ecumene Project
  • 2020 Digital Palengke – Mercado Vicente

Gallery

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